Online Gaming as Digital Heuristics

نویسندگان

چکیده

While 3D modeling has only come into widespread archaeological use in recent years, it is hardly a new or untested approach the study of architecture. Even so, largely been limited to illustrations, rather than treated as part scientific method. Using case Minoan House Rhyta at Pseira, this article discusses results applying not visualization, but also hypothesis testing tool. In summer 2014, Modeling Project undertook intensive architectural examination Pseira. The project produced both state and reconstructed models. reconstruction became basis an educational video game designed tool test theories about space. As gamers interact with circulate through various rooms Rhyta, their movements are tracked statistically compared more traditional methods access circulation pattern analysis. This presents preliminary crowdsourced online study, addition discussing strengths weaknesses technique learned process building model game.

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ژورنال

عنوان ژورنال: Studies in Digital Heritage

سال: 2021

ISSN: ['2574-1748']

DOI: https://doi.org/10.14434/sdh.v4i2.30580